![]() It’s best played in very short, sporadic bursts as that way it’s less likely to wear out it’s welcome so soon. For everything is gets right, there are 10 things waiting to undermine it. ![]() Strike Suit Zero is not a terrible game, but it is overambitious and far to repetitive to truly shine. When you feel forced to use a mechanic that reduces the amount of fun you’re having, something is clearly not working the way it was intended to. Those waves upon waves I’ve been mentioning repeatedly? Without making strategic use of the Strike Suit, defeating their near limitless numbers simply can’t be done. It’s also impossible to complete missions without making use of the Strike Suit. It’s odd that the central mechanic can feel so out of place. The Strike Suit can move, but only slowly and without any of the grace and fluidity present while piloting a regular ship. The sense of speed and freedom of space flight evaporate and are replaced by what is essentially an overpowered turret. However, once transformed, movement grinds to a halt. Allowing the player to essentially morph into a Gundam is really cool and the first few times it happens are great. On paper, the idea of the Strike Suit is solid, but in execution… not so much. It only loses it’s edge once you’re forced to fight the same battles time and time again. Aiming is a little wonky and targeting your preferred enemy means hitting Circle until you cycle through all available targets, but for the most part fighting feels fast, fluid and fun. It nails the feeling of flying in space with a great sense of weight and inertia carrying you through the cold dark abyss. By the time the credits rolled, I almost didn’t care what happened so long as I didn’t have to shoot down one single enemy ship more.Ĭontrolling your ship is actually one of Strike Suit Zero’s greatest strengths. Once the game gets going and you’re busy destroying hundreds of enemy ships the story gets lost. The narrative, while hardly original, is intriguing enough to keep you interested at least in the short term. Adams becomes embroiled within the threat to Earth and with the power of the titular Strike Suit must fight for his life. If they’d been shorter, then Strike Suit Zero would have been a winner.įor the duration you play as Adams, a silent protagonist who pilots spaceships in the ever growing conflict between Earth and the colonies. The play style really suits a mobile platform except that missions usually run anywhere from 20-40 minutes. One mission at a time with long breaks in between. Played in small doses Strike Suit Zero can be fun. I very nearly did shutdown on multiple occasions having reached my kill limit, but instead of turning my brain off permanently I simply took an extended break. In the case of Strike Suit Zero, the player is the Killbot and the game’s AI Zapp Brannigan. Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit and shut down.” It was simply a matter of outsmarting them.”įry: “Wow, I never would’ve thought of that.”īrannigan: “You see, killbots have a preset kill limit. I was reminded of an episode of Futurama as I was playing Strike Suit Zero and a quote from Zapp Brannigan:įry: “I heard one time you single-handedly defeated a horde of rampaging somethings in the something something system.”īrannigan: “Killbots? A trifle. Each and every mission requires you to carry out almost identical actions and with little variation on top of the nearly endless spawning enemies the game quickly grows tired. Often times I was sure that I was nearing the completion of a mission only to discover I was barely a quarter done and waves upon waves of enemies were only just beginning.Īfter a while the dogfighting space combat which began with such promise feels rote. The game relies entirely on sheer enemy numbers to generate difficulty, gameplay and length. For every moment that wows, there are ten that undermine that brief thrill. Strike Suit Zero is occasionally brilliant yet regularly frustrating.
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