It performed well enough on OnceCast’s “High” settings, but it took a couple of minutes to get going. One of our Wi-Fi channels here downloads at around 15 MBps, which I figured was a reasonable speed for representing an ordinary connection at home. In fact, we sometimes noticed that action would sometimes seem to happen on the Mac’s stream before it would happen on the TV that was directly connected to the Xbox One. When I tried streaming with the land connection here in the office (which runs around 700 MBps during work hours), the transition was basically lossless aside from a couple of hiccups. (If you want to see OneCast in action, be sure to check out our episode of Apple Arcade at the top of the page.) On April 1, though, that’s going to jump up to 20 bucks.Īs with most streaming, performance is largely going to be based on your connection. OneCast also comes with a generous 14-day trial that lets you use the app as much as you want, after which you pay a currently discounted licensing fee of $9.99. We simply plugged in the Xbox’s IP address (found through the Xbox’s settings), and it worked fine. The one mishap was that OneCast couldn’t find the Xbox on our network. You can even add multiple Xbox Live profiles if you wish. On our network here at Macworld, I had a bit of trouble in that I had to manually had to enter my Xbox’s IP address into a prompt, but even with that extra step setup only took around five minutes. In essence, getting it to run requires little more thanĭownloading the app, installing it, making sure your Xbox One and Mac are on the same network, signing into Xbox Live through your Mac, and jumping into streaming. You can tell the makers of OneCast have an affection for Apple’s philosophy since it’s remarkably easy to set up. That’d be a jerk move, though, especially since OneCast proves this kind of technology can be ported to the Mac fairly easily and with a high degree of quality. My huge thanks to PleasantSpectrum on the Apple support forums who discovered this solution.But there’s no evidence that Microsoft approves of any of this, which means OneCast could vanish tomorrow or a couple of weeks from now if the developers get slapped with a cease-and-desist. Once you’ve fixed the problem, even when you power the Mac down and switch off the controller, you shouldn’t need to go through the process again. If it doesn’t work for you, unpair the controller in the Mac’s Bluetooth settings, go back to step 1 and try again. Press the buttons on your controller or waggle the joysticks and (hopefully) you should see the relevant button/joystick highlighted on the page, as shown below:Īmazingly, and for reasons I can’t really explain, this seemed to fix the mapping issues with my Xbox controller.Now click the Bluetooth symbol in the Mac menu bar, select Bluetooth Preferences and hopefully your controller should appear in the list. To do this, turn the controller on and press the pairing button on the top of the controller, the same one you’d use to pair it with the Xbox console. Pair the controller to your Mac via Bluetooth.Here, then, is the solution that worked for me: I was highly sceptical that it would do anything when I read the suggestion on the Apple forums, but it worked for me. I can’t promise it’s going to work for you, but give it a shot. I can’t explain why the solution below works. But after several hours of Googling and trying all sorts of different ‘solutions’ to the problem, I’ve finally cracked it. Until now.Įven when Apple recently updated macOS 11 to support the new Xbox Series X/S controllers, it didn’t solve the problem. The same happened when I connected via USB cable.Ĭould I find a solution? Could I hell. The A button was mapped to B, for example, and other control were out of whack. They would pair via Bluetooth, no problem, but buttons weren’t mapped properly. My Xbox controllers (both for Xbox One and Xbox Series X) refused to work properly with my Mac. This is one of those problems that has been bugging me for ages.
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